Metal Snail Idea Workshop

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Posts tagged boardgames

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I watched an episode of Extra Credits today that talked about a game called Dust 514, a squad FPS set in the EVE Online universe. What makes it interesting is that events that happen in one game effect the other. So in effect you have two very different kinds of gamer, interacting in and shaping the same virtual world. It got me thinking about how a similar approach could be used in tabletop games, allowing players of different interests and skill levels to interact in a way that most suited their playing style.

For example, a medieval warfare game might have a phase after everyone takes their turn where the farms give resources, decided by a dice rolling mechanism. But if some of the players decide at the start of the game that they don’t feel terribly combative, they could instead take control of specific farms in the game, playing on an Agricola-like mat. King players could then help farmers when they were able, and battles happening on or around farms would become a hazard.

Another thought I had was a dungeon crawl miniatures game, where one of the Characters a player could choose from is an Apothecary. She plays using a deck building mechanism, brewing potions to heal or stat boost the other players. New cards would be items dropped by monsters. Or a 4X space game where a player could be either an alien warlord or just a humble merchant ship, trying to make ends meet. These are the more obvious (and obviously flawed) ideas I had. I just wanted to get the concept out into the open because I would love to play games designed like this.

Filed under game games boardgames tabletop Dust 514